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微软让AI实验松世界Minecraft 灰鸽子,灰鸽子下载

微软让AI实验松世界Minecraft 灰鸽子,灰鸽子下载
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微软研究员Katja霍夫曼手表屏幕作为公司的项目马尔默软件模拟人工智能的行为在Minecraft。信用:史葛埃克伦德/红盒子的图片通过微软
马尔默项目工程代码,进行微软的工具AI实验在Minecraft,现在开源
微软发布了其马尔默项目的源代码,允许任何人进行人工智能实验在Minecraft的世界一点点编程。
它推出的项目,当时被称为AIX,早在今年3月,但当时只有少数学者访问代码。该公司上星期四就开放源代码的发布在GitHub上的承诺。
Minecraft,块状世界建筑游戏,微软支付25亿美元的两年前,是一个理想的地方来测试如何人工智能与人类互动。
这是一个模拟,Minecraft是一个测试AIS学会进行物理某些任务的安全的地方:在Minecraft,一个流氓机或失控的汽车可以伤害任何人。由于Minecraft服务器控件感知时间流逝,可以加快他们的模拟,所以没有等待而重负荷的升高或降低,例如。因为一切都是模拟的,仪器是不在话下:服务器可以测量和监控每一个细节,为后来的回放和分析,使其为其他研究人员发表的研究结果更容易复制。
这不是Minecraft首次涉足学术界:微软发布了“一月开放的世界建筑工具的教育版,并计划在九月开始销售它。
马尔默计划允许研究人员修改的Minecraft服务器的底层代码,让他们介绍AI元素的虚拟世界。
“AIS”一直是游戏的一部分,通常控制坏人在射击游戏,为玩家提供一个更大的挑战比随机移动的敌人会提供。但那些AIS是愚蠢的在其他领域可能是比较。
随着马尔默项目,研究人员将能够建立系统学习,以帮助他们的目标保持对话,做出决定并完成复杂的任务。
环境会特别适用于强化学习技术的发展,即AIS给出很大的回旋在他们如何执行任务,并奖励时,他们朝着自己的目标,根据Katja霍夫曼,导致开发商项目马尔默微软研究实验室在剑桥,英格兰。AIS,“奖励”是确认决定适当的一步朝着自己的目标。
AIS是很善于说话和解析人类语言,书面和口语,但大部分都不知道这意味着什么。将他们放在一个模拟的环境中,他们可以将单词和行动,将给他们的机会,学习什么这些话真的意味着,就像人类一样,霍夫曼在一篇关于该项目马尔默代码发布的微软博客文章中说。
Microsoft researcher Katja Hofmann watches a screen as the company's Project Malmo software simulates the actions of an artificial intelligence in Minecraft.Credit: Scott Eklund/Red Box Pictures via Microsoft
The code for Project Malmo, Microsoft's tool for conducing AI experiments in Minecraft, is now open source

Microsoft has published the source code for its Project Malmo, allowing anyone to conduct artificial intelligence experiments in the world of Minecraft with a little programming.

It unveiled the project, then known as AIX, back in March, but at the time only a few academics had access to the code. On Thursday the company made good on its promise to open up the source code by publishing it on Github.

Minecraft, the blocky world-building game that Microsoft paid US$2.5 billion for two years ago, is an ideal place to test how artificial intelligences will interact with one another and with humans.

As it's a simulation, Minecraft is a safe place to test how AIs learn to perform certain kinds of physical tasks: In Minecraft, a rogue machine or runaway car can hurt no one. Since the Minecraft server controls the perceived passage of time, researchers can speed up their simulation so there's no waiting while heavy loads are lifted or lowered, for example. And since everything is simulated, instrumentation is a cinch: The server can measure and monitor every detail for later replay and analysis, making it easier for other researchers to reproduce published results.


This isn't Minecraft's first foray into academia: Microsoft took the wraps off an educational edition of the open world-building tool in January, and plans to begin selling it in September.

Project Malmo allows researchers to modify the underlying code of the Minecraft server, allowing them to introduce AI elements to the virtual world.

"AIs" have long been a component of video games, often controlling the baddies in shoot-em-up games to provide players with more of a challenge than randomly moving enemies would provide. But those AIs are dumb in comparison to what's possible in other fields of endeavor.

With Project Malmo, researchers will be able to build AIs that learn, with the goal of helping them hold conversations, make decisions and complete complex tasks.

The environment will be particularly suitable for the development of reinforcement learning techniques, whereby AIs are given a lot of leeway in how they perform tasks, and rewarded when they advance toward their goals, according to Katja Hofmann, lead developer on Project Malmo at Microsoft's research lab in Cambridge, England. For AIs, a "reward" is confirmation that a decision is an appropriate step toward their goals.

AIs are getting pretty good at talking and parsing human language, written and spoken, but for the most part have no idea what it means. Putting them in a simulated environment where they can associate words and actions will give them the opportunity to learn what those words really mean, just as humans do, Hofmann said in a Microsoft blog post about the release of the Project Malmo code.
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